There are several new features in
Version 333:
- Player ID (point your cursor at a
player and see their name). It works with Disguise,
too--moving your cursor over someone who is disguised will show
the correct disguised name. You can turn this option
off from the "Controls" menu.
- A voting system. Players can
now vote to restart the server, kick an abusive player, ban an
abusive player, and change a map in progress. In order for
this to work, use the following syntax from the console:
vote restartserver
vote kick <player> (example: vote kick TheAmazingFoodMan)
vote kickban <player> (example: vote kickban Badaxe)
vote open <map> (example: vote open arena_02)
In order for the vote to succeed, all players voting in the affirmative must type the same command. If you wish to vote no, simply do not enter any command. A majority is required before the command is executed. Only players who have installed this patch will be able to use the voting system.
- New log statements for players
joining a team, leaving a team, and restarting the game, in order
to better present the information to server administrators.
- A "Net Speed" menu option
in the "Player Config" section of the
"Multiplayer" menu. There are three settings:
"Internet" (for 28.8 to 56K modem users), "Fast
Internet" (for ISDN and cable modem users), and
"LAN" (for DSL or faster connections)
In addition, there are several fixes
for existing problems with the commercial release of The Wheel of
Time:
- The number of seals will stay
constant. This fixes a bug where players could create extra
seals in citadel mode.
- Inactive citadel servers (servers
with no players that have been idle for an extended period of time
after a game has started) will now restart.
- Spectators are now forced onto a
team after 15 seconds of the start of a multiplayer game.
This fixes the problem of spectators being mistaken for players
during the game.
- Icons on the scoreboard will now
display the proper background color (according to skin) for each player.
- The tracer ter'angreal will now find
seals wherever they are in the level. If a seal is
well-hidden by terrain, etc in the level, the tracer will
sometimes go through the obstacle to reach the seal.
- Spaces in player names will now be
changed to underscores. This fixes the problem of
multi-worded player names being cut off after the first word.
- Machin Shin and the Light Sphere
ter'angreal will now function properly in multiplayer. No
official maps use either of these things yet.
- Spirit shield will now cancel Swap
Places.
- All previous Direct3D enhancements and fixes
have been included.
- A previous patch that fixed a copy
protection problem with launching multiplayer servers has been
included.
- The Wheel of Time servers no longer
report their existence to Epic's master server.
- The FString::Parse / appStrfind
crash has been fixed.
- Players can no longer hold the Shift
key to stay suspended in midair after shifting.
- The Home and Grey Plus
keys are now rebound to the "flush" command. If
your system uses a Direct3D accelerator card, you may notice
gradual performance degradation in certain areas of the
game. In these cases, the "flush" command can
improve performance dramatically.
- Legion's projectiles will now lose
acquisition upon the target's death.
- NPCs will now lose acquisition upon
the target's death.
- Players can no longer freeze
corpses.
- The Fork ter'angreal now lasts twice
as long.
- The Sever ter'angreal now uses
charges 50% more slowly.
- The Sever ter'angreal is now only
stopped by spirit, earth, and water shield.
- Seeking projectiles that lose acquisition will
no longer explode when they hit a player (or NPC). They will
continue to float until they strike something in the environment,
where they will explode or expire.
- If a client wants to join a server
that is running a map the client does not have, the client will
now automatically download the map.
- Non-English versions of the game are
unable to access the "Advanced Options" menu. All
advanced changes should be made directly to the .INI files.
- If you have a card with the S3
Savage 4 chipset and are experiencing rendering problems, change
the "Detail Textures" option in the "Hardware"
menu to off. This will fix almost all of the rendering
problems in the game. However, we were unable to fix the
rendering problem in Mission_08c (The Ways, Part II). Please
contact your graphics card vendor for updated drivers.
- If you are using Direct3D and The
Wheel of Time did not automatically detect Direct3D when you
first installed (so you had to manually select it), you should
change your video driver to Direct3D again after installing this
patch. This will allow the game to optimize its settings for your
video card. To reset your Direct3D driver, select the "Change
Video Mode" option from The Wheel of Time's Program
Group.
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